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Superliminal constellations
Superliminal constellations










superliminal constellations
  1. SUPERLIMINAL CONSTELLATIONS HOW TO
  2. SUPERLIMINAL CONSTELLATIONS SERIES
  3. SUPERLIMINAL CONSTELLATIONS WINDOWS

The player then returns to the room they began in, where Dr. Pierce also advises that even though the test occurred in the dreamworld, everything the player learned is as real as they want it to be. Pierce congratulates them, revealing that the entire journey occurred just as planned, as it was a hidden test to see if the player could solve their problems by viewing things from every different perspective, which will help them grow as a person. The player is eventually able to navigate their way out of Whitespace, and Dr. Eventually, the player creates a dream paradox and ends up in the realm of Whitespace where all sense of reality is lost.

superliminal constellations

With the player now trapped, the dreamworld becomes increasingly surreal.

superliminal constellations

The AI then advises the player to find their own way out. The AI concludes that SomnaSculpt therapy failed to eliminate the player's negative emotions hence they cannot leave the dreamworld. Meanwhile, the AI administering the dream therapy advises the player to initiate an "Explosive Mental Overload" in order to trigger the "Emergency Exit Protocol" and escape the dreamworld.Įventually, the player travels through enough dream layers to trigger the Emergency Exit Protocol, but it fails due to an unknown error. Glenn Pierce, communicates to the player through radios, explaining that they have completely lost track of the player, and that the player is likely traveling through successive dream layers. However, the player fails to wake up at their appointed time, ending up back inside the dreamworld. They are put to sleep and placed in a testing environment constructed in their dreamworld, where they are capable of performing reality bending feats such as changing the size of items based on perspective or instantly creating copies of them. The player heads to the Pierce Institute to help test its SomnaSculpt technology which is designed to provide dream therapy to patients. Some objects exist as trompe-l'œil illusions with segments of two-dimensional art on various walls and surfaces, and the player must find the appropriate angle to view the object and make it appear whole to then be able to grab it. Later areas of the game introduce new mechanics to this. This process can be repeated indefinitely, allowing the player to manipulate these scalable objects as to create platforms to reach the exit or clear obstacles blocking them. Taking the waist-high cube and looking downwards towards the floor when dropping it will make the cube shrink in size, while looking upwards towards the ceiling and dropping will make it grow large. The player can then look elsewhere around the room, with the cube maintained at the same viewpoint, and drop that cube at that location (at the furthest distance observed), where the cube will scale up or downwards in size based on the new perspective. The bulk of such interactions are based on the use of forced perspective: the player can pick up a waist-high cube, which is then kept at its apparent current size from the player's perspective. To reach the exit, the player can manipulate certain objects in the game world. The exit door may be closed and require a button to be held down to open, or atop a higher platform out of reach, or may not be immediately visible.

SUPERLIMINAL CONSTELLATIONS SERIES

Most puzzles involve traversing through a series of rooms to reach their exits.

SUPERLIMINAL CONSTELLATIONS HOW TO

Glenn Pierce, on how to escape from the dream. The player-character is a participant in a dream therapy program, but during the study, the character becomes trapped in a recurring dream cycle, and is guided by the voice of the study's overseer, Dr. Superliminal is a puzzle video game played from the first-person perspective. Multiplayer support and other modes were added to the game after launch. It received generally positive reviews from critics.

SUPERLIMINAL CONSTELLATIONS WINDOWS

Superliminal was released for macOS and Windows in November 2019, for Nintendo Switch, PlayStation 4, and Xbox One in July 2020, for Linux in November 2020, and for PlayStation 5 and Xbox Series X/S in November 2022. The game, played from a first-person perspective, incorporates gameplay elements around optical illusions and forced perspective notably, certain objects when picked up can be moved towards or away from the player, but when placed back down, scale to the size as the player had viewed them, enabling the player to solve puzzles to complete the game. Superliminal (previously Museum of Simulation Technology) is a 2019 surreal puzzle video game released by Pillow Castle Games.












Superliminal constellations